This long story by Philip K. Dick has a kind of fairy tale D&D aspect of quests, where the main character Jennings has multiple tasks to do, puzzles to solve, and dilemmas to resolve. Jennings is an engineer who works on projects so top secret that he must undergo memory wiping after each one. At the end of the latest, following the memory wipe, he finds that he has formally and legally declined payment in favor of an envelope full of trinkets, as he calls them—a code key, a ticket stub, a parcel receipt, etc. Before long he is in trouble with the police for his work on the project. But he can't remember anything about it and they've never heard of memory wiping. Then the trinkets start to come in handy, one at a time. By story's end we're learning of a machine that can see the future, which is how Jennings is ultimately able to save himself. In 2003, John Woo made a movie of it with the same name. It starred Ben Affleck and Uma Thurman, and typically Woo makes the stakes higher. In the movie Jennings is saving the world, has a beautiful faithful girlfriend, and the envelope contains 20 trinkets—or knickknacks, as he calls them in the movie. Don't ask me why that change was made. The movie got terrible reviews but I like John Woo in a general way and the picture is reasonably faithful to the story. The story is just less Phildickian enough that it can work as John Woo. The best effect in the story, the reveal of the device called a time scoop, is missing in the movie, where the concept is based on optics, explained early, with a lens that can see around the curve of the universe into the future (kind of like the way it's always tomorrow in Australia). It might even make sense, but I miss the nice way the story ends. Otherwise it's all about constructing set pieces around random everyday objects, such as a single paperclip in the movie. Woo and Dick are both good at set pieces but Woo might have the edge here. It certainly has some of that thing you find in puzzle movies (and stories all the way back to Sherlock Holmes at least) where convenience is remarkably persistent. Whereas one abstract clue—that paperclip, say—could suggest multiple potential uses our hero somehow always lands unerringly on the right one at the right time. Remarkable! It's arguable that it's not that bad in this case because the person providing Jennings with the clues after all is Jennings himself, who should know how he thinks. It was enough explanation for me to enjoy the action, but my complaint is that it is merely action. In the end neither story nor movie may be that good as Dick or Woo, respectively, but there's worse. Scanners and Impostor are much worse adaptations of Dick. You can pick your own poison with Woo. How about Broken Arrow?
The Philip K. Dick Reader
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